
Bugsy VanHalen
Society of lost Souls
763
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Posted - 2013.08.06 18:58:00 -
[1] - Quote
Paul Otichoda wrote:My skills for shields are:
Energy Grid Upgrades 3 Energy Management 3 Energy Systems Operation 3 Shield Emission Systems 2 Shield Management 3 Shield Operation 4 Shield Upgrades 4 Tactical shield manipulation 3
missiles:
Cruiser missiles: 1 Missile Bombardment 4 Missile Projection 4 Rapid Launch 3 Target Navigation Prediction 3 Warhead Upgrades 3
what should I try to improve? to run level 4 missions well you want all you fitting skills at 4, with rank 1 fitting skills at 5. You need cruise missiles and all the missile support skills to 4
You will be at at least 10 million total skill points before you can easily run level 4 missions. but with help, and careful planing to can run them slow, but safe, before that. Think of playing WOW,if that is where you came from, now go run a raid at level 50 with generic heavy armor. Did you win? no, you were not ready.
You need more than the ability to sit in a ship to be able to fly it effectively. My advice is stay in a drake until you have all your fitting skills up, and all missile support skills to at least 4. Under skilled, a drake will have a higher survivability than a Raven in level 4 missions. You will just lack the DPS to finish them fast.
A rule of thumb for mission running, do not mix active and passive tank modules, in fact, mission running is near impossible with a passive/buffer tank. You want to use active hardeners. these need to be turned on, and use cap, but trust me, the extra resists are worth it. Unless you have all shield compensation skills to 5, passive resist amps are useless. many would argue that even with skills to 5 they are useless.
The extra large shield booster is good, but you want to only pulse this as needed, not leave it running. This is easier to do when you have higher resists. my mission raven runs with mission specific hardeners at over 80% resists. A damage controller in a low slot is good while you are learning. it will give a little boost to your shields, and allow your armor/hull to hold up long enough to warp out if your shields go down.
Forget the CCC rigs, they do not do much for your cap, that extra large booster just burns cap to fast for them to make a difference. 2 rigor and 1 flare rigs will do you much better.These do not directly affect your DPS numbers in the fitting screen, but you will hit much harder, especially against small targets. I one volley destroyers and most cruisers. frigates are still hard to hit, but can be killed by cruise missiles with good skills and rigor rigs. bring some faction missiles for those hard to kill battleships, at least until you can use t2 missiles.And keep your range. Even a low skilled raven can target out over 90km, and cruise missiles can hit much farther than that. I find 60-70 km from the BS's is good, the added range really drops the incoming DPS, while you still hit for full damage.
Your basic fitting skills seem to be your biggest hole, other than cruise missiles 1, WTF is that? 4 is bare minimum for the weapon system you use in missions, you should have it to 5, with advanced cruise missiles to 4 to hit hard with T2 missiles. my raven does over 1000DPS.
But your core skills,
Energy Management 3 Energy Systems Operation 3 Shield Emission Systems 2 Shield Management 3 Shield Operation 4 Electronics ? Engineering ? Mechanics ?
should all be to 5 before running level 4 missions. This is one spot where certificates can help. get all your core certificates to at least standard. CCC rigs will not help much when your cap is gimped by your skills.
energy grid upgrade will give you more power grid, as well you will want to train weapon upgrades and advanced weapon upgrades under the gunnery path. The affect missile systems as much as they do guns. these will make your cruise launchers use less power and CPU leaving more for your tank. |